How to Create A Color ID Map in Maya LT 2018 to Substance Painter – Part 2

In this tutorial, I will show you how to use Color ID map from Maya LT 2018 in Substance Painter 2018. It also works with  the previous versions.

Step 1
Open Substance Painter. Select your mesh and add your color ID Map (Albedo) created with Maya LT.

Step 2
Bake your textures except the id map.

Step 3
Click and drag your Albedo Map to’Select id map’.

Step 4
Drag and drop a smart material.

Step 5
Right-click on your material and select Add mask with color selection. In the color selection, pick the color for the part of your mesh. Start again for the other parts.